Advanced Sessions Plugin > Advanced Friends Game Instance > Event On Session Invite Accepted

Event On Session Invite Accepted

After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems

Inputs

Outputs

Output Delegate
Delegate

Out
Exec

Local Player Num
Integer

Person Invited
BPUnique Net Id Structure

Session to Join
Blueprint Session Result Structure (by ref)