After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
Output Delegate
Delegate
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Out
Exec
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Local Player Num
Integer
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Person Invited
BPUnique Net Id Structure
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Session to Join
Blueprint Session Result Structure (by ref)
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